09/18/2018

Playing around with my LSystem language, I wanted to fix up the leaves on my generated trees. Unfortunately, I am using Helix3D for rendering (this was work related so I didn't use my own rendering code). Adding in transparent objects isn't easy so I wanted to make a simple program that would take an image with transparency and generate a mesh that matches the shape of the object. Thus, I started to write this small app over the weekend. Still have a bit of work to do, but at this point I am able to generate a mesh (first doing contour extraction and then using Delaunay triangulation of the extracted path). Should have the final version out sometime this week.